

Implementing this Plugin’s Default Elements (Types) Their list of Elements assuming it is not there already. Then all Actors/Enemies with State ID 3 will have Element ID 4 added to If State ID 3 had Element ID 4 assigned to it, If you use this Notetag in a State, then that State’s Elements will be If you choose to use the element names, be sure to use the exactĬapitalization used when inputting them into the Database! You may also input the name of the Element as opposed to the Element ID.

(However, Pokemon games only give Pokemon a maximum of 2 Types). You can have as many Elements assigned as you wish. Replace x and y with the element ids you wish for the Actor or Enemy Notetags for Actors, Enemies, and States: If you leave the Parameter blank, that specific message will not Set up the Battlelog messages in the Parameters. If a Skill/Item’s Element has No Effect on one of the target’s Elements, If a target has two elements, one which a Skill/Item is Super EffectiveĪgainst, and one which that same Skill/Item is Not Very EffectiveĪgainst, then the two effects will cancel out and it will do normal (Once again, this will also stack from 0.5, 0.25, 0.125, etc…) The same applies to “E# NotVery Effect”, only it will be (ex: x2, x4, or x8 with 1, 2, or 3 weaknesses respecitively) If they have multiple of those as their Elements, then the damage Will be Super Effective and do double damage if the target hasĮither 4, 6, or 8 as one of their Elements. Then when a Skill/Item has Element 3 set as their damage’s Element, it If you set the Parameter “E3 Super Effect” to: Will affect the damage when that specific Element is used as a partįor example, let’s say we have Element ID 3. When setting up the Parameters, you’ll be setting up how the Element Was Super Effective, Not Very Effective, etc… – Manipulate the Battlelog depending on whether a Skill/Item – Add bonus damage to Skills/Items that has a damage ElementĪs one of the user’s Elements. – Have Skills/Items be Super Effective or Not Very Effectiveīased on whether their damage’s Element and the Elements of – Set Actors and Enemies to have Elements (types) assigned to them. To start off, let’s address exactly what this Plugin does.

You can assign certain Elements to your Actors and Enemies, and you can set up a list of Elements that are Super Effective or Not Very Effective per each Element in your game. This is a Plugin that adds the Pokemon Types system into your game.
